Nuke’s Non-commercial version was recently released, and its makers, The Foundry, have been hosting a competition with amazing prizes.
More importantly, they’ve tonnes of step-by-step tutorials providing the opportunity to learn Nuke.
What is Nuke? It’s basically a compositing software used for film post-production, whether that be live action or animation. It allows you to alter images, colour grade, and do all kinds of other fancy stuff, like my favourite, adding CGI to live action.
Coming from After Effects (another commonly used compositing software), it feels very different initially, but if you’ve used Blender’s compositor at all, you’ll be familiar with the node based workflow.
I’m a bit in awe of it at the moment. The camera tracker seems to be great compared to my previous flings with camera tracking.
Some tips I’ve picked up for tracking and to improve the camera solve are-
- mask areas of significant movement to remove them from the track e.g. people.
- mask reflections to reduce bad track points.
- grade and sharpen the images prior to tracking to make track points more definite.
- remove sky track points (the fact clouds are moving makes them unreliable as a track reference).
- check your track for bad tracks, and remove any suspect points, and repeat the track to refine.
I found this tutorial on the basics of camera tracking by Jon Starck from The Foundry very straightforward and helpful starting out.
I’m also loving TunnelvisionTV’s youtube channel for ridiculously simple intro tutorials for Nuke, including this one on camera tracking.
And not forgetting Tobias of Surfaced Studio, who does step-by-step VFX tutorials, including this one on camera tracking in After Effects.
The Foundry have also provided nice footage to play with. Editing with Nuke Studio, coming to it new, feels pretty intuitive; it’s very drag, drop and slide, plus there’s a handy window slider for checking how your edit and comps differ from reference footage.
Overall, my verdict? It’s snazzy.